Nice work. I wish there were more buildup, and I wish the tags didn't spoil things, but very interesting, a little too easy, but very well done
Nice work. I wish there were more buildup, and I wish the tags didn't spoil things, but very interesting, a little too easy, but very well done
Fun game, but what is the point of restarting checkpoint if that doesn't help you get no death or no hit
Normally I really don't like the Pico style games, but this game is fantastic. It's very simple, and very strong, it doesn't take much but merging is fun, the randomness is fun, choices are fun, my only wish was if it were more of a rogue lite where you had saved bonuses but I understand the way it is now is way easier to maintain. I always want permanent upgrades in games I play though, so that's just me.
I would love to give this a higher score. The music and sounds are great, sprites are great. Puzzles are too easy, shouldn't have rotation in it if you don't need to rotate any of the pieces to solve it. Maybe have the way the game is now Easy Mode, then randomly rotate the pieces and their placement at the start for "Hard Mode". Even on "Easy Mode" the pieces should not be arranged so you immediately see how they're solved. 43 in particular made me angry with how it was arranged basically showing how to solve it. Otherwise a good game
This game is really unfair, it's very hard to dodge, and particularly when you get to the first boss, it's almost impossible
I just started playing Kingdom last week. Clearly this is was inspired by that, very interesting, it's pretty buggy, but I like it
if you're in the forklift you can go right forever
Don't go to the right forever
I really like these visuals, I love painting the walls, if you don't have this already, you should have a level painted percentage or something as a sidequest
This is really well done, I really like the art, and how you did the squash and stretch with the movements.
The animations are really good, like the boss particularly.
The music and sounds really work well
The controls and physics worked well, some of the things could have been conveyed better, I had trouble with the stones you could roll through, turning big was fun but I forgot I could roll? Perhaps things are being introduced too quickly, good natural learning puts new mechanics in a safe environment where you could try them out.
This was really fun, I didn't realize until actually playing it that it's really similar to my game Grasp. I guess great minds think alike.
The physics are good, the controls are kinda tough but it does what it needs to.
The art style is great, love the old Game Boy aesthetic.
Music and sounds were great, my game also kinda uses the soft piano thing.
Your game and mine also have the same problem, which is the stamina is too few and far between, meaning mistakes early can really wreck your situation the whole time, I don't know what to do about it really, or else it would have been in my game, maybe the checkpoint in your game (or the stamina refill in mine) can always regens stamina to a certain amount maybe?
Good work
Age 38, Male
Joined on 8/24/08